Sonic Re;Velocity
A downloadable game for Windows, Linux, and Android
About
Sonic Re;Velocity is a 2D Sonic fan game with a heavy focus on high-speed momentum and stupidly fast platforming, with a simple control style, a unique gameplay style and a strange emphasis on going as fast as hedgehogly possible.
Sonic Re;Velocity started life as an earlier project, known as Green Hill Zone Simulator, a joke Sonic fan game built for the RAGE (Really Amateur Games Expo) 2024 event.
Sonic Re;Velocity is built in Godot Engine v4.2 and is free software under the GNU General Public License 3.0, or, at your option, any later version. You can view Sonic Re;Velocity's source code at GitHub.
Versions
Sonic Re;Velocity's major versions are organised into "revolutions" - for example, versions v1.x.x are part of the "1st Revolution", versions v2.x.x are part of the "2nd Revolution", etc.
- 0th Revolution (SAGE 2024 Demo) - The initial version of Sonic Re;Velocity, created specifically for the Sonic Amateur Games Expo event in 2024. Includes the Quick Spin and Velocity State, but is limited to one short test level.
- v0.1.0 - The initial version released to SAGE 2024.
- v0.1.1 - Fixes an issue with high FPS counts by capping the FPS to 60 and properly tying the Velocity System to
_physics_process
. The actual game executable doesn't include the v0.1.1 version string, because I forgot.
Published | 7 days ago |
Status | In development |
Platforms | Windows, Linux, Android |
Author | AeriaVelocity |
Genre | Platformer |
Made with | GIMP, Inkscape, Godot |
Tags | 2D, Godot, Speedrun |
Code license | GNU General Public License v3.0 (GPL) |
Asset license | Creative Commons Attribution_NonCommercial v4.0 International |
Average session | A few seconds |
Inputs | Keyboard, Xbox controller, Touchscreen, Playstation controller |
Comments
Log in with itch.io to leave a comment.
I was speedrun this game in 15 second!
Cool :D