Sonic Re;Velocity
A downloadable game for Windows, Linux, and Android
About
Sonic Re;Velocity is a 2D Sonic fan game with a heavy focus on high-speed momentum and stupidly fast platforming, with a simple control style, a unique gameplay style and a strange emphasis on going as fast as hedgehogly possible.
Sonic Re;Velocity started life as an earlier project, known as Green Hill Zone Simulator, a joke Sonic fan game built for the RAGE (Really Amateur Games Expo) 2024 event.
Sonic Re;Velocity is built in Godot Engine v4.2 and is free software under the GNU General Public License 3.0, or, at your option, any later version. You can view Sonic Re;Velocity's source code at GitHub.
Versions
Sonic Re;Velocity's major versions are organised into "revolutions" - for example, versions v1.x.x are part of the "1st Revolution", versions v2.x.x are part of the "2nd Revolution", etc.
- 0th Revolution (SAGE 2024 Demo) - The initial version of Sonic Re;Velocity, created specifically for the Sonic Amateur Games Expo event in 2024. Includes the Quick Spin and Velocity State, but is limited to one short test level.
- v0.1.0 - The initial version released to SAGE 2024.
- v0.1.1 - Fixes an issue with high FPS counts by capping the FPS to 60 and properly tying the Velocity System to
_physics_process
. The actual game executable doesn't include the v0.1.1 version string, because I forgot. - v0.2.0 - Adds an all-new options menu, adds prettier-looking, more prominent and properly-displaying button prompts, tightens the rank requirements for the Test Level, adds more button prompts, implements more fancy dialog popups, adds afterimage trains to Velocity State, among other cool additions.
Status | In development |
Platforms | Windows, Linux, Android |
Author | AeriaVelocity |
Genre | Platformer |
Made with | GIMP, Inkscape, Godot |
Tags | 2D, Godot, Speedrun |
Code license | GNU General Public License v3.0 (GPL) |
Asset license | Creative Commons Attribution_NonCommercial v4.0 International |
Average session | A few seconds |
Inputs | Keyboard, Xbox controller, Touchscreen, Playstation controller |
Download
Development log
- Update v0.2.055 days ago
Comments
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How did you do slope running?
I don’t remember exactly, but I think it was a combination of
max_angle
(90deg),snap_length
(15px) and having a CapsuleShape2D collision shapeThank you!
I was speedrun this game in 15 second!
Cool :D
Also i was speedrun this game in 12 seconds and got S rank! 🔥